• Re: Hey, my SteamLink still works

    From JAB@21:1/5 to Spalls Hurgenson on Sat Nov 23 11:25:50 2024
    On 22/11/2024 20:41, Spalls Hurgenson wrote:

    Do you remember Steam Link? Odds are, probably not. It was a
    brief-lived hardware device released by Valve in the mid 2010s; a sort
    of cheaper alternative to the even shorter-lived 'Steam Machine' PCs
    that ran an early version of SteamOS. The latter devices weren't made
    by Valve directly; they were a partner program between Valve and
    various PC OEMs (Alienware, Falcon Northwest, etc). in an attempt to jump-start gaming on Linux.


    [The whole escapade itself was a direct reaction to
    Microsoft releasing an app store on Windows 8, which
    threatened Steam's hegemony. Steam Machines were Valve
    saying, 'try to encroach on PC gaming, Microsoft, and
    we'll pull the whole market over to Linux, you just see
    if we don't.' When the Microsoft App store proved such
    a dismal flop, Valve felt safe in backing away.]


    The SteamLink devices, though, were much simpler machines. With a slow
    1GHz ARM processor, it was intended as a full-fledged computer but as
    a set-top box that would stream games from a PC in another room to the
    big screen TV in the living room. All it really let you do was run
    Steam and games, and it required you to have a fairly hefty gaming PC somewhere else nearby. It's main advantage was it's cost; it sold for
    $50. Assuming you already did own a solid gaming rig, it was an
    inexpensive way to get your games to the living room without having to
    move your whole PC (with all the associated wiring and noise) out of
    the study.

    Steam Link --and indeed, the whole Steam Machines concept-- never
    really caught on amongst gamers. The Steam Machines themselves were
    too expensive and too underpowered to justify themselves, and
    SteamLink never really found a market. I guess people who owned PCs
    beefy enough to run games and stream it over the local network either
    weren't interested in playing on the couch, or had the dosh to just
    buy a second dedicated computer for that purpose. Steam Machines
    disappeared from the Steam storefront in 2018, and SteamLink was
    discontinued shortly afterwards.

    Not before I got my hands on one, though. In the trailing days of the
    device, they could be picked up for $5 USD, and I grabbed one at that
    price. I never really _did_ anything with it though; I had no need. My
    PC was already hooked up to a big-screen TV. But it was just too good
    a deal to not take advantage of.

    I was impressed with the hardware --and the packaging!-- but after a
    few months of it hanging off the back of the living room computer, I
    packed it away and there it say, all but forgotten in the back of the
    Closet Of Old Hardware. Until today when, on a whim, I got it back
    out.

    I honestly didn't expect it to work. It's been seven years since I
    touched the thing, and I assumed that either the hardware would have
    failed, or the back-end software (e.g., Steam) would no longer be
    compatible. But no; I plugged the thing in and it cheerfully came to
    life. A few updates later (the latest released just a few weeks ago!),
    and it was ready to go.

    I paired the device with one of my older PCs (an old i5 with a GeForce
    770 that I mainly keep around because it has hot-swappable drive bays
    that makes it really useful for wiping/formatting old hard-drives) and
    fired up "Alien Isolation". It ran a treat; except for the briefest
    flash of the server's desktop when it first started, there was no
    evidence that the game wasn't running in the same room. No compression artifacts, no latency that I could tell. The little SteamLink device
    didn't even get warm from the effort.

    Which is to say, I'm _still_ impressed with the hardware. It's an
    eminently capable little device.

    With that said though, it became pretty obvious that -by the end of
    the day- the thing was likely to end up back in its box in the closet
    again. I just don't NEED it for what it does. If I ever really want to
    play PC games regularly in the living room, I have the spare hardware
    to just attach a proper PC. The fact that I'd have to keep a separate
    PC running -probably all the time, on the off chance I'd want to
    suddenly want to play- in the backroom doesn't endear me to the
    SteamLink either. As much as I love the little device, it's an answer
    to a problem I just don't have.

    Still, props to Valve for still supporting the SteamLink six years
    after they stopped selling it. I have to admit, I was surprised to see
    it still working, and that simple joy made the effort of dusting off
    the device worth it.


    I did think about getting one but found it hard to justify the price for
    it and a Steam Controller. Saying that I did end up get the controller
    when they were being flogged on the cheap to get rid of remaining stock.
    I have used it a bit but then again it was only about £12 including p&p
    so hard to complain.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Sat Nov 23 15:29:23 2024
    Am 22.11.24 um 21:41 schrieb Spalls Hurgenson:
    Steam Link --and indeed, the whole Steam Machines concept-- never
    really caught on amongst gamers. The Steam Machines themselves were
    too expensive and too underpowered to justify themselves, and
    SteamLink never really found a market. I guess people who owned PCs
    beefy enough to run games and stream it over the local network either
    weren't interested in playing on the couch, or had the dosh to just
    buy a second dedicated computer for that purpose. Steam Machines
    disappeared from the Steam storefront in 2018, and SteamLink was
    discontinued shortly afterwards.
    They simply were too early, SteamOS was not "ripe" enough to give a
    decent console experience. Valve struck gold with the same concept with
    the Steam Deck but given SteamOS now is relatively mature and the deck
    did not repeat the main mistake of the Steam controller of forcing you
    to use the right touchpad instead it always is optional!
    Cannot wait for the Steam Controller 2 whoch should come out hopefully
    next year!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Sat Nov 23 20:30:03 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 17:17 this Saturday (GMT):
    On Sat, 23 Nov 2024 15:29:23 +0100, "Werner P." <werpu@gmx.at> wrote:

    Am 22.11.24 um 21:41 schrieb Spalls Hurgenson:
    Steam Link --and indeed, the whole Steam Machines concept-- never
    really caught on amongst gamers. The Steam Machines themselves were
    too expensive and too underpowered to justify themselves, and
    SteamLink never really found a market. I guess people who owned PCs
    beefy enough to run games and stream it over the local network either
    weren't interested in playing on the couch, or had the dosh to just
    buy a second dedicated computer for that purpose. Steam Machines
    disappeared from the Steam storefront in 2018, and SteamLink was
    discontinued shortly afterwards.
    They simply were too early, SteamOS was not "ripe" enough to give a
    decent console experience. Valve struck gold with the same concept with
    the Steam Deck but given SteamOS now is relatively mature and the deck
    did not repeat the main mistake of the Steam controller of forcing you
    to use the right touchpad instead it always is optional!
    Cannot wait for the Steam Controller 2 whoch should come out hopefully
    next year!

    There were a variety of problems with Steam Machines. One was that it
    was a fairly open standard, with only minimum hardware specs as the
    prime requirement... so of course the OEMs all shipped the least
    powerful machines they could. The devices were extremely overpriced
    too, especially regarding the hardware you were getting (some were
    upwards of $5000 USD). And at that price, people wanted a computer
    that could do more than just play games... except SteamOS was a poor
    fit for that, since it couldn't run a lot of Windows applications.
    Some of the Steam Machines weren't easily upgradable either, which -especially for the sort of gamers who'd be interested in a $5000
    gaming device- is a deal-killer. And in 2014, there was still enough fluctuation in PC hardware that tying yourself down to a fixed
    hardware config was a recipe for quick obsolescence.

    Add to that, Valve itself shot itself in the foot with its own
    actions. One part of the Steam Machine spec was that it had to ship
    with a Steam Controller... except Valve delayed the release of the
    controller for over a year as they worked out various bugs and
    designs. The decision to leave manufacture of the Steam Machines up to
    OEMs --who could customize their builds as they saw fit-- only sowed confusion in the market; which Steam Machine to buy? The much cheaper SteamLink also probably sabotaged Steam Machine sales to some degree.

    I think Steam Machines would go down better today; hardware
    requirements for games are much less severe, existing GPUs and CPUs
    are much more powerful, and there's much less turnover in PC hardware. SteamOS -and the underlying Linux OS it's based on- are much improved
    in compatibility and --thanks to the proliferation of web-services--
    there's much less reliance on specific applications (e.g., MS Office)
    for performing non-gaming activities. If Valve could develop a
    small-factor gaming PC and sell it for ~$800 USD, I think it would see
    more success.

    But the simple fact is, there's really no need for it. The Steam
    Machines were a reaction to Microsoft's attempt to shoulder its way
    into Steam's bailiwick. That's not really a problem for Valve right
    now; they are --and are likely to remain-- the de facto PC games
    provider for most PC gamers, regardless if they are using a custom
    'Steam machine' or some Dell box. The bigger problem Valve faces is
    that a lot of gamers aren't even BOTHERING with PCs (or consoles)
    anymore; they play entirely on mobile devices, and Valve has _nothing_
    in that arena.

    [no, the SteamDeck doesn't count. That's mainly designed as
    competition against consoles and to bolster their hold on
    the PC market by enhancing the Steam ecosystem. Mobile gaming
    is an entirely different beast]

    There's entire markets that never even LOOK at Steam, and these are
    only going to become larger and more important as years pass. It's not
    a threat to them right now but the PC gaming audience is aging out and
    not being replenished at the same rate. I suspect we'll see a
    SteamStore on mobile sooner than we see a return of Steam Machines.


    To be fair, you can *technically* play steam games on mobile with
    streaming. It's not very good.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Sat Nov 23 22:56:51 2024
    I couldn't get its iOS app to work in my iPhone. :(


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Do you remember Steam Link? Odds are, probably not. It was a
    brief-lived hardware device released by Valve in the mid 2010s; a sort
    of cheaper alternative to the even shorter-lived 'Steam Machine' PCs
    that ran an early version of SteamOS. The latter devices weren't made
    by Valve directly; they were a partner program between Valve and
    various PC OEMs (Alienware, Falcon Northwest, etc). in an attempt to jump-start gaming on Linux.


    [The whole escapade itself was a direct reaction to
    Microsoft releasing an app store on Windows 8, which
    threatened Steam's hegemony. Steam Machines were Valve
    saying, 'try to encroach on PC gaming, Microsoft, and
    we'll pull the whole market over to Linux, you just see
    if we don't.' When the Microsoft App store proved such
    a dismal flop, Valve felt safe in backing away.]


    The SteamLink devices, though, were much simpler machines. With a slow
    1GHz ARM processor, it was intended as a full-fledged computer but as
    a set-top box that would stream games from a PC in another room to the
    big screen TV in the living room. All it really let you do was run
    Steam and games, and it required you to have a fairly hefty gaming PC somewhere else nearby. It's main advantage was it's cost; it sold for
    $50. Assuming you already did own a solid gaming rig, it was an
    inexpensive way to get your games to the living room without having to
    move your whole PC (with all the associated wiring and noise) out of
    the study.

    Steam Link --and indeed, the whole Steam Machines concept-- never
    really caught on amongst gamers. The Steam Machines themselves were
    too expensive and too underpowered to justify themselves, and
    SteamLink never really found a market. I guess people who owned PCs
    beefy enough to run games and stream it over the local network either
    weren't interested in playing on the couch, or had the dosh to just
    buy a second dedicated computer for that purpose. Steam Machines
    disappeared from the Steam storefront in 2018, and SteamLink was
    discontinued shortly afterwards.

    Not before I got my hands on one, though. In the trailing days of the
    device, they could be picked up for $5 USD, and I grabbed one at that
    price. I never really _did_ anything with it though; I had no need. My
    PC was already hooked up to a big-screen TV. But it was just too good
    a deal to not take advantage of.

    I was impressed with the hardware --and the packaging!-- but after a
    few months of it hanging off the back of the living room computer, I
    packed it away and there it say, all but forgotten in the back of the
    Closet Of Old Hardware. Until today when, on a whim, I got it back
    out.

    I honestly didn't expect it to work. It's been seven years since I
    touched the thing, and I assumed that either the hardware would have
    failed, or the back-end software (e.g., Steam) would no longer be
    compatible. But no; I plugged the thing in and it cheerfully came to
    life. A few updates later (the latest released just a few weeks ago!),
    and it was ready to go.

    I paired the device with one of my older PCs (an old i5 with a GeForce
    770 that I mainly keep around because it has hot-swappable drive bays
    that makes it really useful for wiping/formatting old hard-drives) and
    fired up "Alien Isolation". It ran a treat; except for the briefest
    flash of the server's desktop when it first started, there was no
    evidence that the game wasn't running in the same room. No compression artifacts, no latency that I could tell. The little SteamLink device
    didn't even get warm from the effort.

    Which is to say, I'm _still_ impressed with the hardware. It's an
    eminently capable little device.

    With that said though, it became pretty obvious that -by the end of
    the day- the thing was likely to end up back in its box in the closet
    again. I just don't NEED it for what it does. If I ever really want to
    play PC games regularly in the living room, I have the spare hardware
    to just attach a proper PC. The fact that I'd have to keep a separate
    PC running -probably all the time, on the off chance I'd want to
    suddenly want to play- in the backroom doesn't endear me to the
    SteamLink either. As much as I love the little device, it's an answer
    to a problem I just don't have.

    Still, props to Valve for still supporting the SteamLink six years
    after they stopped selling it. I have to admit, I was surprised to see
    it still working, and that simple joy made the effort of dusting off
    the device worth it.
    --
    "For I received from the Lord what I also passed on to you: The Lord Jesus, on the night he was betrayed, took bread, and when he had given thanks, he broke it and said, 'This is my body, which is for you; do this in remembrance of me.'" --1 Corinthians
    11:23-24. Go USC & FUCLA!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Mon Nov 25 08:40:19 2024
    Am 24.11.24 um 16:48 schrieb Spalls Hurgenson:
    On Sat, 23 Nov 2024 22:56:51 +0000, ant@zimage.comANT (Ant) wrote:


    The App though was still in support of their PC monopoly. It didn't
    really give Valve any foothold in the immense mobile gaming arena.


    Steam link is nice for set top boxes like Android TV boxes, but with
    Moonlight there is a better solution given the backend now also is
    opensource and supports non NVidia cards! (I think the backend is called sunshine). NVidia has given up the development of its streaming backend
    given that Opensource alternatives took over the protocol, which now
    makes it a safe bet as well, because NVidia probably never will offer a
    C&D on those projects for reverse engineering their protocol anymore,
    which was the biggest fear regarding Moonlight and Sunshine in the past!
    The only plus Steam link as protocol nowadays has is that it still is an integrated solution which works ootb, Latency etc... are better via
    moonlight and sunshine nowadays!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Mon Nov 25 08:42:18 2024
    Am 25.11.24 um 08:40 schrieb Werner P.:
    Am 24.11.24 um 16:48 schrieb Spalls Hurgenson:
    On Sat, 23 Nov 2024 22:56:51 +0000, ant@zimage.comANT (Ant) wrote:


    The App though was still in support of their PC monopoly. It didn't
    really give Valve any foothold in the immense mobile gaming arena.


    Steam link is nice for set top boxes like Android TV boxes, but with Moonlight there is a better solution given the backend now also is
    opensource and supports non NVidia cards! (I think the backend is called sunshine). NVidia has given up the development of its streaming backend
    given that Opensource alternatives took over the protocol, which now
    makes it a safe bet as well, because NVidia probably never will offer a
    C&D on those projects for reverse engineering their protocol anymore,
    which was the biggest fear regarding Moonlight and Sunshine in the past!
    The only plus Steam link as protocol nowadays has is that it still is an integrated solution which works ootb, Latency etc... are better via
    moonlight and sunshine nowadays!



    Ah also forget local streaming also is nice if you have a handheld and
    wnat full visual fidelity without any comppromises. I occasionally use
    this path on the Steam Deck with the PC running in the background (or
    the PS5 for this matter, there are similar solutions to stream from a playstation)
    But again for PC -> PC based handheld sunshine+moonlight is superior to
    the Steam Link solution!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Mon Nov 25 09:46:31 2024
    On 23/11/2024 16:49, Spalls Hurgenson wrote:
    On Sat, 23 Nov 2024 11:25:50 +0000, JAB <noway@nochance.com> wrote:

    On 22/11/2024 20:41, Spalls Hurgenson wrote:

    Do you remember Steam Link? Odds are, probably not. It was a
    brief-lived hardware device released by Valve in the mid 2010s; a sort
    of cheaper alternative to the even shorter-lived 'Steam Machine' PCs
    that ran an early version of SteamOS. The latter devices weren't made
    by Valve directly; they were a partner program between Valve and
    various PC OEMs (Alienware, Falcon Northwest, etc). in an attempt to
    jump-start gaming on Linux.


    [The whole escapade itself was a direct reaction to
    Microsoft releasing an app store on Windows 8, which
    threatened Steam's hegemony. Steam Machines were Valve
    saying, 'try to encroach on PC gaming, Microsoft, and
    we'll pull the whole market over to Linux, you just see
    if we don't.' When the Microsoft App store proved such
    a dismal flop, Valve felt safe in backing away.]


    The SteamLink devices, though, were much simpler machines. With a slow
    1GHz ARM processor, it was intended as a full-fledged computer but as
    a set-top box that would stream games from a PC in another room to the
    big screen TV in the living room. All it really let you do was run
    Steam and games, and it required you to have a fairly hefty gaming PC
    somewhere else nearby. It's main advantage was it's cost; it sold for
    $50. Assuming you already did own a solid gaming rig, it was an
    inexpensive way to get your games to the living room without having to
    move your whole PC (with all the associated wiring and noise) out of
    the study.

    Steam Link --and indeed, the whole Steam Machines concept-- never
    really caught on amongst gamers. The Steam Machines themselves were
    too expensive and too underpowered to justify themselves, and
    SteamLink never really found a market. I guess people who owned PCs
    beefy enough to run games and stream it over the local network either
    weren't interested in playing on the couch, or had the dosh to just
    buy a second dedicated computer for that purpose. Steam Machines
    disappeared from the Steam storefront in 2018, and SteamLink was
    discontinued shortly afterwards.

    Not before I got my hands on one, though. In the trailing days of the
    device, they could be picked up for $5 USD, and I grabbed one at that
    price. I never really _did_ anything with it though; I had no need. My
    PC was already hooked up to a big-screen TV. But it was just too good
    a deal to not take advantage of.

    I was impressed with the hardware --and the packaging!-- but after a
    few months of it hanging off the back of the living room computer, I
    packed it away and there it say, all but forgotten in the back of the
    Closet Of Old Hardware. Until today when, on a whim, I got it back
    out.

    I honestly didn't expect it to work. It's been seven years since I
    touched the thing, and I assumed that either the hardware would have
    failed, or the back-end software (e.g., Steam) would no longer be
    compatible. But no; I plugged the thing in and it cheerfully came to
    life. A few updates later (the latest released just a few weeks ago!),
    and it was ready to go.

    I paired the device with one of my older PCs (an old i5 with a GeForce
    770 that I mainly keep around because it has hot-swappable drive bays
    that makes it really useful for wiping/formatting old hard-drives) and
    fired up "Alien Isolation". It ran a treat; except for the briefest
    flash of the server's desktop when it first started, there was no
    evidence that the game wasn't running in the same room. No compression
    artifacts, no latency that I could tell. The little SteamLink device
    didn't even get warm from the effort.

    Which is to say, I'm _still_ impressed with the hardware. It's an
    eminently capable little device.

    With that said though, it became pretty obvious that -by the end of
    the day- the thing was likely to end up back in its box in the closet
    again. I just don't NEED it for what it does. If I ever really want to
    play PC games regularly in the living room, I have the spare hardware
    to just attach a proper PC. The fact that I'd have to keep a separate
    PC running -probably all the time, on the off chance I'd want to
    suddenly want to play- in the backroom doesn't endear me to the
    SteamLink either. As much as I love the little device, it's an answer
    to a problem I just don't have.

    Still, props to Valve for still supporting the SteamLink six years
    after they stopped selling it. I have to admit, I was surprised to see
    it still working, and that simple joy made the effort of dusting off
    the device worth it.


    I did think about getting one but found it hard to justify the price for
    it and a Steam Controller. Saying that I did end up get the controller
    when they were being flogged on the cheap to get rid of remaining stock.
    I have used it a bit but then again it was only about £12 including p&p
    so hard to complain.

    Yeah, if I'd had to buy the thing at its release price --$50USD-- I'd
    never have touched the thing. But $5 was too good a price for me NOT
    to get it. And, honestly, I think I got my money's worth; sure, it
    doesnt' get everyday use, but the experience of tinkering around with
    it gave me a few hours of fun. Maybe one day I'll even have actual use
    for it too! Or, barring that, I could just sell it (they're going for
    $50 to $100 USD on Ebay for in-box models today; just think how much
    I'll get for one in twenty years ;-)

    I grabbed a Steam Controller too some years back (also at a fire-sale
    price). I'm less sanguine about that one; I didn't care for the
    touchpad feature, and generally don't like using gamepads anyway. It's
    shoved away in an even darker corner of the closet. Anyway, most of
    the time I use a gamepad it's for playing PS2 games on the emulator,
    so I prefer to use a gamepad that has the appropriate symbols (X,O,
    square, triangle) on the buttons


    I don't use the controller as much as I thought I would but it can be
    nice to play certain games on the sofa on the big screen. Controllers in general I just don't use and I think part of that is that I spend half
    my time trying to remember what button does what.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)